Click to play the best rated loop

Sonic & Knuckles - Launch Base Zone Act 2 (Sega Master System Remix)

83 views
100
  • Play Time: 00:00:00
  • Times Looped: 0
View Description
8-bit chiptune demake of "Launch Base Zone Act 2" from Sonic 3 & Knuckles, compatible with the Sega Master System and Sega Game Gear consoles.

DOWNLOAD (MP3, VGM & DMF):
drive.google.com/file/d/1Lc6fy...
Feel free to use it for your videos or fangames.
WARNING: MP3s are twice as loud as in the video.
NOTE: You need a VGM player to open the VGM file, and the DMF is only for DefleMask.

MORE SONIC 3 & KNUCKLES:
youtube.com/playlist?list=PLUX...
- - - - - - - - - - - - - - - -
Technical info (updated 27/Mar/2021)
·System: Sega Master System (mono) / Sega Game Gear (stereo)
·Soundchip: SN76496 (PSG)
·Total PSG channels active: 4
·PSG channel 4: 3-tone
·PSG volume macros loaded: 5
·Tempo: 112.5 & 100 BPM (NTSC, speed 03/05 & 04/05)
·Program: DefleMask Tracker v0.12.0
·Time in development: 2 days
- - - - - - - - - - - - - - - -
About the song:
It's mostly just a copypaste of my Act 1 remix, the volume macros are the same, the structure is the same, obviously some notes and stuff are different to make it into Act 2, but there's also some changes that are worth noting, namely, the different way the tempo works and the way I changed what's supposed to be the bongos and some of the harmonies.

Something I think I forgot to mention before is that the bongos are replicated both in the noise channel and the square wave channels, sometimes on both at the same time, and that confused me when I tried to changing things into Act 2. The idea was that the bongos could add a little more melody as square waves, and sometimes they worked better in the noise channel to keep the pace of the rhythm, so I would sometimes have them on both sides to keep it interesting.

Another change is that, now with less stuff occupying space in the channels, there was enough room to properly do the harmonies. They had to be changed before to fit into a single channel when they were meant to be two, but here they're two like they're supposed to.

The last thing to mention is the tempo. My Act 1 remix adjusts the tempo by changing the Herz speed, and although that works fine, I'm starting to dislike doing that ever since I've noticed that the original Sonic games adjust their tempo by changing the spaces between the notes instead, in fact I'm pretty sure that's how all the games do it, because to change the Herz speed they would need an input other than NTSC or PAL, and that makes no sense. So, this remix uses the regular 60Hz NTSC speed and changes the spaces between notes instead, and to me it sounds exactly like the 57Hz version, so it's staying this way. I'll only use NTSC from now on, but changing the Herz is still a convenient way of figuring out the original tempo.
Algorithm Length Quality Rating Playback
Algorithm Longer Loop A Length 00:01:54 Quality 99% Rating
0
Playback
Algorithm Longer Loop B Length 00:02:47 Quality 96% Rating
0
Playback
Algorithm Shorter Loop A Length 00:01:54 Quality 99% Rating
0
Playback
Algorithm Shorter Loop B Length 00:01:54 Quality 99% Rating
0
Playback