Kirby's Dream Land 3 - Ripple Field 1 (renoise)
14 views
100
- Play Time: 00:00:00
- Times Looped: 0
for a tracker with daw features like track mixers, vst support, automation, filters etc., it's pretty impressive what you can do with it. finally i get to do hq music without having to wrap my head around more conventional daws; i like the inconvenience of modern tracker interfaces myself, actually.
the first time i had to arrange for something hq like this, the biggest obstacle and wake-up call i had to face was the fact that uh, my mixing skills weren't up to snuff. fixing it was a nightmare. biggest thing i didn't know at the time of arranging was that sidechaining the bass was really important, otherwise the bass drum (kick) wouldn't be heard and be overpowered by the bass. this was pointed out to me by a server member of ours, lolwe. they've been mixing for about 7-8 years and counting so they understand it pretty well... and actually the final mix was made just this morning to actually fix the entire mix lol.
other more minor mixing issues were ironed out with eq-ing, which i have a bit of experience of, though it was pointed out by dinebon_, yet another (new!) server member, who was primarily a bassist. they also pointed out some unwanted dissonance i had put in for the arrangement.
i understand that mixing is pretty much subjective and everyone does it differently, but it should be worth pointing out that there are some rookie mistakes that someone like me _can_ make. i may be a good arranger but this mix wouldn't have sounded better if it weren't for people giving me advice and pointers on how to fix things. i definitely think that getting input from a variety of artists who have different strengths helps to put a mix together and give listeners a more comfortable listening experience, so from now on, i'll be at the very least, sidechaining my basslines with the kick for better mixing. sorry if this doesn't sound great for everyone lol
the vst i used on the other hand, has _a lot_ of technical problems.
i think we all here love the sound canvas series of midi synthesizers, but i unfortunately do not have the money to buy the physical hardware (yet), so i stuck to the roland cloud sc vst. god, it is a terrible technical mess...
obviously the sc is sampled beautifully, and is iconic in the video game music world, but how the hell do you mess up a vst _this_ badly? it has _inverted stereo_, which is, a fad from waaaaaay back when. i'm happy i got to simply fix this through audacity but good grief, man. i had to export each instrument one by one just so i could identify which instruments were cancelling themselves out on mono and which ones weren't. genuinely horrifying stuff. there are also the in-built low-end and high-end boosters, but what about the mids? i'm going to assume that it's just a feature of the time but god i honestly wish they added middle frequency knobs. not that i can't fix that with eq post-production, but i'd rather not do that (especially for the main melody) unless if the problem really is a big deal. again, i love the sound canvas, but i wish that the vst were better; the technical problems i had to work with ended up souring the experience. i wish people could actually fix it some day and turn it into something greater. i'll likely use the vst again but i also want to mix in other instrument and sample libraries as well!
in the meantime, this arrange gave me a crave for kirby again. i love kdl3 sm, it is my favorite game of the gb - snes era of games. idk how but jun ishikawa writes these intoxicating songs for kirby and i am just left to rot listening to them. they are waaaayy too good.
Song name: Kirby's Dream Land 3 - Ripple Field 1 (renoise)
Written by Jun Ishikawa;
Arranged by John Tay
Mixed with Audacity
downloads
drive.google.com/drive/folders...
discord
discord.gg/WvNP6cr
twitter.com/johntayjinf
tumblr
johntayjinf.tumblr.com
please read the channel description
| Algorithm | Length | Quality | Rating | Playback | |||||
|---|---|---|---|---|---|---|---|---|---|
| Algorithm | Longer Loop A | Length | 00:01:23 | Quality | 98% | Rating | Playback | ||
| Algorithm | Longer Loop B | Length | 00:02:40 | Quality | 93% | Rating | Playback | ||
| Algorithm | Shorter Loop A | Length | 00:01:23 | Quality | 98% | Rating | Playback | ||
| Algorithm | Shorter Loop B | Length | 00:01:23 | Quality | 98% | Rating | Playback |